GAME TEMPLATE / TOUCH-FIRST EXAMPLE

Escape Room Maker

Inspect a map, lens, and bell to discover a three-digit lighthouse code. Play the free example first, then load a focused starter idea for this template.

See remixable classics ↗
✓ Touch controls✓ Free example✓ Public game link

Start with one clear
playable idea.

A small escape room is strongest when its objects point to one code or final action. Give each clue a purpose, make the lock feedback clear, and use a single room so players can solve the puzzle on a phone.

HOW TO PLAY

Try Lighthouse Lock
right here.

This guide describes the free playable example on this page.

  1. 01

    Inspect the room

    Tap the map, lens, and bell to read their clues.

  2. 02

    Enter the code

    Use the keypad to try the three-digit combination.

  3. 03

    Unlock the exit

    Submit the right code to leave the lighthouse.

Give it your
own twist.

Use these ideas as inspiration for your own version. This example is not yet a remixable base. The remix library shows the classics you can customize and publish today.

LOAD A STARTER PROMPT

Checking generation availability…

FAQ / ESCAPE ROOM MAKER

Questions about
this template.

Answers are based on the playable example that is live today.

Can I make an escape room with a timer?+

This example is untimed so you can inspect clues at your own pace. Timed rooms are planned.

Can I add clue hints?+

Tap objects for clues. The lock message gives the order when a code is wrong.

Can I invite friends with a link?+

Share /play/escape-room-maker; friends can solve their own copy without an account.

Can I update a published room?+

The example has fixed clues. Editing published custom rooms is planned.

NEXT IDEA

Start with a
small game.

Remix a playable classic ↗