Escape Room Maker
Inspect a map, lens, and bell to discover a three-digit lighthouse code. Play the free example first, then load a focused starter idea for this template.
Start with one clear
playable idea.
A small escape room is strongest when its objects point to one code or final action. Give each clue a purpose, make the lock feedback clear, and use a single room so players can solve the puzzle on a phone.
Try Lighthouse Lock
right here.
This guide describes the free playable example on this page.
- 01
Inspect the room
Tap the map, lens, and bell to read their clues.
- 02
Enter the code
Use the keypad to try the three-digit combination.
- 03
Unlock the exit
Submit the right code to leave the lighthouse.
Give it your
own twist.
Use these ideas as inspiration for your own version. This example is not yet a remixable base. The remix library shows the classics you can customize and publish today.
Questions about
this template.
Answers are based on the playable example that is live today.
Can I make an escape room with a timer?+
This example is untimed so you can inspect clues at your own pace. Timed rooms are planned.
Can I add clue hints?+
Tap objects for clues. The lock message gives the order when a code is wrong.
Can I invite friends with a link?+
Share /play/escape-room-maker; friends can solve their own copy without an account.
Can I update a published room?+
The example has fixed clues. Editing published custom rooms is planned.